Cyberpunk 2077 is an ambitious and deeply enjoyable RPG that evokes comforting comparisons to the good old days of Fallout and Deus Ex. With incredible graphics, immersive simulator systems, and gripping exploration design, you’re getting plenty of bang for your buck here if you can look past some of the game’s unfortunate mechanical missteps. Hotly expected for the best part of a decade, Cyberpunk 2077 review is finally here, and it’s as rambunctiously detailed and gorgeous as the trailers suggest.
CD Projekt Red has added another inimitable RPG to its library, one that you simply could easily sink tens of hours into over the course of the many months, eking out every hair-splitting detail.
It’s easy to recommend if you would like an enormous game to tide you thru the vacation season, especially if you’ll look past these mechanical hiccups and a somewhat compromised narrative.
Cyberpunk 2077 price and release date
- Release date? December 10, 2020.
- What can I play it on? PS4/PC/Xbox One/Stadia (coming to PS5 and Xbox Series X|S in 2021).
- Price? The Standard edition is £49.99.
- What is it? CD Projekt Red’s punk-ish FPS RPG opus.
Cyberpunk 2077 review: Moonage daydream
In Cyberpunk 2077, you play as V, a mouthy merc who will do whatever it takes to become a living legend in Night City. Unfortunately, that also means maintaining the long-dead spirit of Keanu Ree-, sorry, Johnny Silverhand, a washed-up rockstar terrorist who is slowly taking over their mind. Hi-jinks ensue. When you get your hands on the sport, the size of Cyberpunk 2077 will little question cause you to anxious. We’ve spent 45 hours perusal the bulk of its content and experiencing three of its endings, and our map screen remains nowhere near clear. But this is no cause for trouble— because when it comes to RPG quest design, CD Projekt Red is the best in the business. Even the most inoffensive of enemy encounters has a story behind it in Cyberpunk 2077, which makes exploration fundamentally awesome. Thanks to the scope of the setting, you never really know who or what you’re going to stumble into next.
A burger date with a criminal messiah or a black demand braindance exorcism? Even the rowdy racing missions are good fun. Curious delights await the foremost inquisitive players, and you’ve always got options in how you would like to approach them. It’s very easy to spend 30+ satisfying minutes quick saving and quick loading your way through one combat segment to urge the proper sequence of events you had planned out in your head. You’ll sear your synapses over a dubious dialogue choice in an otherwise unimportant side mission simply because the framing is so interesting that you simply care about the result.
It’s that Witcher witchcraft that the Polish developer is famous for that makes what is banal in other open-world games exhilarating here. We kept saying we’d crack on with the most missions within the interest of completing the sport quicker, but whenever we finished one, we’d get dragged away into a four-hour desert stupor of the superb side quest for a superb side quest.
Cyberpunk 2077 review: Neurochancer
Roleplay certainly played a neighborhood in how this game took our brain hostage. We played as a Nomad hacker with a teal undercut and patronage heart-shaped pubes. Our V may be a smooth-talking specialized mastermind who can breach their competitor defenses from afar and contaminate them with code, causing contagion and cyber psychosis, forcing their manipulated subjects into forced suicide.
This game’s hacking mechanics put Watch Dogs to disgrace, letting you control almost every aspect of an environment in a fashion only rivaled by classic immersive simulators like Deus Ex. If things went awry, we’d believe our cybernetic augmentations to try to do the talking, like our dermal engravings that permit you to wield Smart weapons with homing bullets and therefore the Mantis Blades, razor-sharp forearm protrusions that permit us to mop up any mushy-brained stragglers.
And actually, when missions pump the brakes, Cyberpunk 2077 keeps things interesting by turning you into a Batman Arkham-Esque investigator. Braindance puzzles reveal plot details by letting you play through and inspect others’ recorded memories committed to digital wax. You’ll then be able to spot-check doubtful NPCs with stat-based dialogue checks that hark back to the halcyon days of Fallout 3.
If you think that about it, there aren’t many single-player FPS RPGs of this nature on the market, so returning to the present style felt novel, especially with the next-gen nuance implemented by CD Projekt Red. But that’s to not say there aren’t some redundant systems live here.
Cyberpunk 2077 review: Dixie Flatline
It’s a lot more diligent in practice, but Cyberpunk 2077’s closest neighbor combat wise is Fallout 4. It’s not doing anything too exciting therein department beyond the quirky cyberware, but it still provides an honest enough gameplay loop. However, melee combat, especially with blunt weapons, feels particularly floaty and disappointing, so it’s a shame that there’s a whole branch of missions based around it.
And over nearly 50 hours, we’ve never even considered the necessity for consumable food or drink items, despite the very fact that they so easily clog your inventory. The ‘Wanted’ system is additionally a dead weight that serves no purpose aside from harassing you once you run over a civilian by mistake — easy to try to, given the tight streets and erratic steering of vehicles as you travel between icons.
And yes, unfortunately, there are many glitches to deal with. From quests we can’t complete to overlays, not departure, a lot is happening. We’ve had memorable moments scuppered by wild animations and missing dialogue and textures. Par for the course, you would possibly say, and fair enough — it hasn’t stopped us from mainlining the damn thing long after completing it. each day One patch is coming which should iron out a number of the creases, but given there are many clothing items and specific animations for pulling a laptop out from underneath a bed, keep your expectations tempered. The main questline functions because of the reliable spine of Cyberpunk 2077, introducing cool characters and providing structure to the open world, coaxing exploration within the same inoffensive way that Skyrim does. as long as you’re playing as a blank slate, it falls in need of being as rich and novelesque because the Witcher 3 if that’s what you’re expecting. Still, it’s a pleasant blockbuster with some neat twists and killer set pieces, as you’re taking out snipers at a busy corporate parade and infiltrate a digital brothel.
Cyberpunk 2077 review: Plastic punk
The supporting cast is fronted by Johnny Silverhand, V’s obnoxious sidekick whose in-game model examines like Keanu Reeves after a bad night’s sleep. He goes on like one among those people still in denial about the death of rock ‘n’ roll and exists to torment the player with eclectic dialogue that stands proud amid an unconvincing redemption arc. Reeves’ performance is great fun to observe, but the writing that surrounds it undermines it. It’s a shame, but there are many other interesting side characters with better arcs that you’ll get to understand throughout the sport.
In the themes and subtext department, the sport is usually at odds with itself. It’s an anti-capitalist satire that has ironically positioned itself to be the last word hot commodity in 2020, one that has been made under allegedly questionable conditions. What we’re departed with is a very corporate take on cyberpunk that leans on vogue 80s aesthetics, hypersexualization, and random spats of out-of-place philosophy.
It’s surprising what proportion it felt chained to the plot points and characters of its tabletop inspiration, too, despite being set half a century after it. The way the sport treats its female characters is disappointing, and its politics are everywhere the place. It digs into some acute themes that are well above its pay grade, and the conclusions often ring hollow thanks to the game’s inherent edginess. A lot of the imagery seems organized to shock the player without ever actually making them think, usually at the expense of the oppressed. Frankly, it’s hard to be effused about the crystal ball punk manifesto of a game that brandishes influencers on its billboards…
We’ve no idea how it plays on consoles just, however, but we played on PC with an RTX 2080 powering its stunning rain-slicked ray-traced streets. Exact on max settings, it ran peachy, with some natural frame rate dips in busy areas. It sounds fantastic too. The sound designers and composers need tons of credit for his or her thumping techno beats and Nine Inch Nail facsimiles that echo through grime-infested abandoned buildings and atmospheric bars. The guns are likewise crunchy and punchy, just how we like them.
Cyberpunk 2077 review: Verdict
We’re going to be playing a lot more of Cyberpunk 2077, even though we’ve already seen it through and sunk nearly 50 thoroughly enjoyable hours into it throughout a week. The fun factor, replayability, and value for money on offer is undeniable, and therefore the limited market of FPS RPGs with immersive sim gameplay systems makes Cyberpunk 2077 a simple sell for those that love games like Fallout and Deus Ex — it’s an amalgamation of the many of the genre’s best features. There are half-baked mechanics, glitches, and narrative missteps to deal with that you simply may or might not struggle to ignore. Still, the overall package is well worth a look, especially if you want to leverage the game’s remarkable fidelity to take advantage of your next-gen console or graphics card.
Cyberpunk 2077 deals
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